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D&D 5th Edition. The D&D 5th Edition compendium contains all the rules and information that you need to run a 5E fantasy game using the world's most popular Roleplaying game system. We've included lists of all the rules, Spells, Monsters, Classes, and items for you to peruse and quickly reference during your games. Dive in and start playing today!. Ammunition (Bow): Arrow(s), Barbed. Benefit: A barbedarrow hitting a target has a 50% chance of wedging in.If this occurs, the arrow will cause an additional 1d6 points of damage upon removal, unless a Heal check at DC 15 is made.
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in ...
An arrow of slaying is a magic weapon meant to slay a particular kind of creature. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon ... viciously barbed heads. Even when a hunter doesn’t kill their target with their first shot, the arrow strike brings so much pain that the ...
A displacer beast alone is a threat, but a pride is an encounter that few live to tell tales of. Both options are equally great for storytelling, and you can use real-world knowledge to pack either choice. A displacer beast hunting alone would act like
D&D 5E Basic Build Series: Ranger. The Ranger is a much maligned class that is actually a powerful asset to any party, contributing strong, reliable weapon damage while supplementing the party with utility and adding more damage from its Spellcasting. This build, part of our Basic Build Series, uses the Hunter archetype in combination with the ...
Character optimization guide for the DnD 5e Bard. Hit Points: d8 is fantastic for a full casting class, but you’re not going to survive rushing into melee all the time unless you go for Valor to boost your AC.. Saves: Dexterity is great for avoiding fireballs, but most spells which call for Reflex saves won’t outright disable you, and Charisma saves are extremely rare.